Tuesday, May 26, 2015

3D printer

I wish to make a 3D name. I want to make it fancy and stylish because you normally cant make an intricate letter yourself with ease. This should be relatively easier than other shapes that other students may be able to do. A simple nutcracker, produced with about the same amount of filament, would cost about $3.

Tuesday, May 19, 2015

Maker Faire Reflection

Maker Faire was an amazing event and the experience was amazing. We were able to showcase a playable game using Unity. Although we didn't start from scratch as I had hoped and imagined, we were able to make it better and more "legitimate" than what I had thought before. I think that we should have started a bit earlier, maybe from the beginning of the year. A class that makes a game and in the process, learns about computer science and design would be really cool to take. I think before should make a club which all of this classes' students should join and we could improve upon the game and present the new one in 2016's Maker Faire.

Wednesday, May 13, 2015

Maker Faire Showcase

Simple, Yet effective showcase. May want to include bright banners and colors.

Friday, April 17, 2015

Reflection Makerfaire 4/17/15

I changed my goal midway through the week to figuring out how to add realistic water to unity. I was able to make the water realistic but i wasnt ablt ot swim in it. Instead of wasting more than a day, I decided to go ahead and try making a car go along with the first person character to drive. I now just need to be able to link the character's camera with the car.

Monday, March 23, 2015

MakerFaire Team

I feel like I would be best working with the level design/environment team. I have several years of experience with creating and designing applications with a team of 4 or 5. I enjoy designing as it has a little bit of each group as it contains an art aspect as well as a bit of engineering/coding part.

Thursday, March 5, 2015

  • What is the game like?
    • Destiny is a first-person shooter video game that involves multiplayer and a solid, very interesting story line. You can play together with friends and others that are like you. 
  • How was it developed?
    • One of the first things we did when we were creating each of the different places you visit was to establish what we called a postcard: in one image, we would set up the tone, the story, and what the players are going to feel when they first land. For example, the Cosmodrome [set in Russia]: The postcard for that area had the big wall, and the line of cars, and the colony ships poking up in the distance. Capturing that feel in an image before even fleshing out the entire destination was something important to our process. " 
  • Who developed it?
    • Bungie
  • Why was it created?
    • It's an immersive Multiplayer game
  • Was is this game intriguing to you?
  • Include documentation of the game (photos/videos)



Wednesday, March 4, 2015

Geometric Constraints Challenge

  1. What shapes did you use in the design of your model shelter, and why did you choose those shapes?
       We used Triangles and Squares since the triangles distribute weight evenly and the squares provide the largest surface area. 
  1. What angles resulted from the shapes you chose?
       The majority of angles were about 60 degree angles. These had the best weight distribution
  1. What was the overall surface area of the shelter’s exterior? What material would you cover the outside of your shelter with, and how much of it would you need?
      8 inches, I would use kevlar to cover the exterior. I would need 10 sq inches to cover and more. 
  1. What was the overall surface area of the shelter’s interior? Approximately, how many people would comfortably fit in your shelter?
      4 inches, If it was a real shelter, I'd want it to fit at least 8 people inside.
  1. What external load factors did you taken into account for your shelter? How did you design your shelter model to meet those constraints?
      I considered heavy precipitation like hail and snow.  It would be
  1. How did you consider “form follows function” in the design of your shelter?
  We tried to make the structure as strong as possible.